Roblox Game Development

  1. Roblox Studio foundations

    1. Studio interface and editing tools
    2. Explorer, Properties, and Asset Manager
    3. Experience settings and project structure
    4. Parts: position, rotation, size, and anchoring
    5. Collision, transparency, and materials
    6. Models and reusable assets
    7. Toolbox assets and script safety
  2. Building game worlds

    1. Level goals, routes, and landmarks
    2. Terrain and environmental design
    3. Materials, lighting, and atmosphere
    4. Interiors, platforms, and obstacles
    5. Spawn points, checkpoints, and safe areas
    6. Reusable models and organized builds
    7. Sound and visual effects
    8. Camera angles and screen sizes
  3. Luau programming

    1. Variables, data types, and operators
    2. Strings, numbers, booleans, and nil
    3. Conditions: if, elseif, and else
    4. Loops: for, while, and repeat
    5. Functions, parameters, and return values
    6. Tables and collections
    7. Events and callbacks
    8. Scripts, LocalScripts, and ModuleScripts
    9. Debugging and error messages
  4. Gameplay systems

    1. Items spawning, despawn, respawning
    2. Moving element using TwinService
    3. Player movements: input and game actions
    4. Tools: handle, grip, backpack
    5. Animations
    6. Interactive objects: doors, pickups, switches, and hazards
    7. Character movement, health, and respawning
    8. Scores, rounds, teams, and game state
    9. UI: ScreenGui, frames, buttons, and text
    10. UI updates from game data
    11. Animations, sounds, and particle effects
    12. Reusable gameplay modules
  5. Multiplayer and networking

    1. Client and server roles
    2. Replication between players
    3. RemoteEvents and RemoteFunctions
    4. Server-side validation of player requests
    5. Server-controlled rules and rewards
    6. Multi-client testing in Studio
    7. Player joining, leaving, and respawning
    8. Latency and exploit prevention
  6. Saving and progression

    1. Player data: currency, levels, and unlocks
    2. DataStores: saving and loading
    3. Failed requests and safe retries
    4. UpdateAsync and shared server data
    5. Test data and live data
    6. Progression, rewards, and milestones
    7. Data validation and duplicate prevention
  7. Polish and publishing

    1. New-player gameplay testing
    2. Bug fixing with Studio tools
    3. Performance: scripts, physics, assets, and streaming
    4. Desktop, mobile, and console controls
    5. Experience details, icons, and thumbnails
    6. Test and live versions
    7. Monetization: passes and developer products