Roblox Game Development
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Roblox Studio foundations
- Studio interface and editing tools
- Explorer, Properties, and Asset Manager
- Experience settings and project structure
- Parts: position, rotation, size, and anchoring
- Collision, transparency, and materials
- Models and reusable assets
- Toolbox assets and script safety
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Building game worlds
- Level goals, routes, and landmarks
- Terrain and environmental design
- Materials, lighting, and atmosphere
- Interiors, platforms, and obstacles
- Spawn points, checkpoints, and safe areas
- Reusable models and organized builds
- Sound and visual effects
- Camera angles and screen sizes
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Luau programming
- Variables, data types, and operators
- Strings, numbers, booleans, and nil
- Conditions: if, elseif, and else
- Loops: for, while, and repeat
- Functions, parameters, and return values
- Tables and collections
- Events and callbacks
- Scripts, LocalScripts, and ModuleScripts
- Debugging and error messages
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Gameplay systems
- Items spawning, despawn, respawning
- Moving element using TwinService
- Player movements: input and game actions
- Tools: handle, grip, backpack
- Animations
- Interactive objects: doors, pickups, switches, and hazards
- Character movement, health, and respawning
- Scores, rounds, teams, and game state
- UI: ScreenGui, frames, buttons, and text
- UI updates from game data
- Animations, sounds, and particle effects
- Reusable gameplay modules
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Multiplayer and networking
- Client and server roles
- Replication between players
- RemoteEvents and RemoteFunctions
- Server-side validation of player requests
- Server-controlled rules and rewards
- Multi-client testing in Studio
- Player joining, leaving, and respawning
- Latency and exploit prevention
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Saving and progression
- Player data: currency, levels, and unlocks
- DataStores: saving and loading
- Failed requests and safe retries
- UpdateAsync and shared server data
- Test data and live data
- Progression, rewards, and milestones
- Data validation and duplicate prevention
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Polish and publishing
- New-player gameplay testing
- Bug fixing with Studio tools
- Performance: scripts, physics, assets, and streaming
- Desktop, mobile, and console controls
- Experience details, icons, and thumbnails
- Test and live versions
- Monetization: passes and developer products